1 .@r = getrefine();
2 bonus bLongAtkRate,2*(.@r/3);
3 bonus bBaseAtk,10*(.@r/2);
4 if (.@r >= 7) {
5 bonus2 bSkillAtk,"KO_HUUMARANKA",30;
6 if (.@r >= 9) {
7 bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
8 if (.@r >= 11) {
9 bonus2 bAddEle,Ele_Fire,15;
10 bonus2 bAddEle,Ele_Dark,15;
11 bonus2 bAddRace,RC_Undead,30;
12 bonus2 bAddRace,RC_Demon,30;
13 }
14 }
15 }
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