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                        1 bonus2 bAddRace,RC_DemiHuman,70;
                       
                      
                        2 bonus2 bAddRace,RC_Player_Human,70;
                       
                      
                        3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
                       
                      
                        4 bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
                       
                      
                        5 bonus bUnbreakableWeapon;
                       
                      
                        6 .@r = getrefine();
                       
                      
                        7 if (.@r>5) {
                       
                      
                        8 bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
                       
                      
                        9 bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
                       
                      
                        10 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
                       
                      
                        11 bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
                       
                      
                        12 }
                       
                      
                        13 if (.@r>8) {
                       
                      
                        14 if (BaseJob == Job_Knight)
                       
                      
                        15 bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200;
                       
                      
                        16 else if (BaseJob == Job_Crusader)
                       
                      
                        17 bonus3 bAutoSpell,"PA_PRESSURE",5,200;
                       
                      
                        18 }
                       
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