1 bonus2 bAddRace,RC_DemiHuman,70;
2 bonus2 bAddRace,RC_Player_Human,70;
3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
4 bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
5 bonus bUnbreakableWeapon;
6 .@r = getrefine();
7 if (.@r>5) {
8 bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
9 bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
10 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
11 bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
12 }
13 if (.@r>8) {
14 if (BaseJob == Job_Knight)
15 bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200;
16 else if (BaseJob == Job_Crusader)
17 bonus3 bAutoSpell,"PA_PRESSURE",5,200;
18 }
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