1 .@r = getrefine();
2 bonus bNoKnockback;
3 bonus bUnbreakableArmor;
4 bonus bDefEle,Ele_dark;
5 if (.@r>=5) {
6 .@val = 10;
7 if (.@r>=7) {
8 .@val += 15;
9 if (.@r>=9) {
10 .@val += 15;
11 }
12 }
13 bonus2 bAddEle,Ele_Dark,.@val;
14 bonus2 bAddEle,Ele_Undead,.@val;
15 bonus2 bMagicAddEle,Ele_Dark,.@val;
16 bonus2 bMagicAddEle,Ele_Undead,.@val;
17 bonus2 bAddRace,RC_Undead,.@val;
18 bonus2 bAddRace,RC_Demon,.@val;
19 bonus2 bMagicAddRace,RC_Undead,.@val;
20 bonus2 bMagicAddRace,RC_Demon,.@val;
21 }
|