Item Use Script
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1 .@r = getrefine();
2 bonus bBaseAtk,50;
3 if (.@r > 2)
4 bonus2 bAddClass,Class_All,.@r/3*2;
5 if (.@r > 6) {
6 bonus2 bIgnoreDefRaceRate,RC_Brute,30;
7 bonus2 bIgnoreDefRaceRate,RC_Demon,30;
8 }
9 if (.@r > 8) {
10 bonus2 bAddRace,RC_Brute,10;
11 bonus2 bAddRace,RC_Demon,10;
12 }
13 if (.@r > 10) {
14 bonus2 bAddEle,Ele_Earth,10;
15 bonus2 bAddEle,Ele_Wind,10;
16 }
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