1 .@r = getrefine();
2 bonus bNoKnockback;
3 bonus bUnbreakableArmor;
4 bonus bDefEle,Ele_Earth;
5 if (.@r>8)
6 .@a = 40;
7 else if (.@r>6)
8 .@a = 25;
9 else if (.@r>=5)
10 .@a = 10;
11 bonus2 bAddEle,Ele_Earth,.@a;
12 bonus2 bAddEle,Ele_Wind,.@a;
13 bonus2 bMagicAddEle,Ele_Earth,.@a;
14 bonus2 bMagicAddEle,Ele_Wind,.@a;
15 bonus2 bAddRace,RC_Demihuman,.@a;
16 bonus2 bAddRace,RC_Brute,.@a;
17 bonus2 bAddRace,RC_Player_Doram,.@a;
18 bonus2 bMagicAddRace,RC_Demihuman,.@a;
19 bonus2 bMagicAddRace,RC_Brute,.@a;
20 bonus2 bMagicAddRace,RC_Player_Doram,.@a;
21 bonus2 bAddRace,RC_Player_Human,.@a;
22 bonus2 bMagicAddRace,RC_Player_Human,.@a;
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