Item Use Script
|
1 bonus2 bAddRace,RC_DemiHuman,80;
2 bonus2 bAddRace,RC_Player_Human,80;
3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
4 bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
5 bonus bUnbreakableWeapon;
6 .@r = getrefine();
7 if (.@r>5) {
8 bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
9 bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
10 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
11 bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
12 }
13 if (.@r>8)
14 autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }";
|