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                      Item Use Script
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                        1 .@r = getrefine();
                       
                      
                        2 bonus bAllStats,1;
                       
                      
                        3 bonus bMatk,4*.@r;
                       
                      
                        4 bonus bBaseAtk,4*.@r;
                       
                      
                        5 bonus bMaxHPrate,(.@r/2);
                       
                      
                        6 bonus bMaxSPrate,(.@r/2);
                       
                      
                        7 bonus2 bSkillAtk,"SC_TRIANGLESHOT",25*(.@r/2);
                       
                      
                        8 if (.@r>=6) {
                       
                      
                        9 bonus2 bSkillCooldown,"SC_ENERVATION",-1000;
                       
                      
                        10 bonus2 bSkillCooldown,"SC_UNLUCKY",-1000;
                       
                      
                        11 if (.@r>=8) {
                       
                      
                        12 bonus2 bSkillCooldown,"SC_LAZINESS",-1000;
                       
                      
                        13 bonus2 bSkillCooldown,"SC_WEAKNESS",-1000;
                       
                      
                        14 if (.@r>=10) {
                       
                      
                        15 bonus2 bSkillCooldown,"SC_IGNORANCE",-1000;
                       
                      
                        16 bonus2 bSkillCooldown,"SC_GROOMY",-1000;
                       
                      
                        17 }
                       
                      
                        18 }
                       
                      
                        19 }
                       
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