Item Use Script
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1 .@r = getrefine();
2 bonus bAllStats,1;
3 bonus bMatk,4*.@r;
4 bonus bBaseAtk,4*.@r;
5 bonus bMaxHPrate,(.@r/2);
6 bonus bMaxSPrate,(.@r/2);
7 bonus2 bSkillAtk,"SC_TRIANGLESHOT",25*(.@r/2);
8 if (.@r>=6) {
9 bonus2 bSkillCooldown,"SC_ENERVATION",-1000;
10 bonus2 bSkillCooldown,"SC_UNLUCKY",-1000;
11 if (.@r>=8) {
12 bonus2 bSkillCooldown,"SC_LAZINESS",-1000;
13 bonus2 bSkillCooldown,"SC_WEAKNESS",-1000;
14 if (.@r>=10) {
15 bonus2 bSkillCooldown,"SC_IGNORANCE",-1000;
16 bonus2 bSkillCooldown,"SC_GROOMY",-1000;
17 }
18 }
19 }
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