1 .@r = getrefine();
2 bonus bMatk,(.@r/2)*20;
3 if (.@r>6) {
4 bonus bVariableCastrate,-10;
5 }
6 if (.@r>8) {
7 bonus2 bMagicAtkEle,Ele_Dark,10;
8 bonus2 bMagicAtkEle,Ele_Neutral,10;
9 }
10 if (.@r>10) {
11 bonus2 bMagicAtkEle,Ele_Water,10;
12 bonus2 bMagicAtkEle,Ele_Wind,10;
13 bonus2 bMagicAtkEle,Ele_Earth,10;
14 bonus2 bMagicAtkEle,Ele_Fire,10;
15 }
16 .@val = max(min(.@r-15,5),0);
17 bonus bFixedCast,-.@val*100;
|