1 .@r = getrefine();
2 .@a = getskilllv("SR_RIDEINLIGHTNING");
3 .@b = getskilllv("SR_EARTHSHAKER");
4 .@c = getskilllv("SR_RAMPAGEBLASTER");
5 bonus bNoCastCancel;
6 bonus bAspdRate,10;
7 bonus2 bFixedCastrate,"SR_HOWLINGOFLION",-100;
8 bonus2 bSkillAtk,"SR_HOWLINGOFLION",20;
9 if (.@r>=7) {
10 bonus2 bSkillAtk,"SR_HOWLINGOFLION",30;
11 bonus bAspdRate,5;
12 }
13 if (.@r>=9) {
14 bonus2 bSkillAtk,"SR_HOWLINGOFLION",50;
15 bonus bAspdRate,5;
16 }
17 if (.@r>=10)
18 bonus bIgnoreDefRace,RC_All;
19 if (.@r>=10 && .@a == 5) {
20 bonus2 bVariableCastrate,"SR_HOWLINGOFLION",-50;
21 bonus2 bVariableCastrate,"MO_STEELBODY",-50;
22 bonus2 bVariableCastrate,"MO_CALLSPIRITS",-50;
23 }
24 if (.@r>=10 && .@b == 5)
25 bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-9500;
26 if (.@r>=10 && .@c == 5)
27 bonus2 bAddClass,Class_Boss,50;
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