1 .@r = getrefine();
2 bonus bMdef,15;
3 bonus bVit,10;
4 bonus2 bSkillAtk,"NC_AXETORNADO",20;
5 bonus2 bVariableCastrate,"BS_GREED",-100;
6 if (getskilllv("NC_MAGICDECOY") >= 5)
7 bonus2 bAddClass,Class_Boss,50;
8 if (getskilllv("NC_AXEBOOMERANG") >= 5)
9 bonus bBaseAtk,100;
10 if (getskilllv("NC_MAGMA_ERUPTION") >= 5)
11 bonus2 bAddMonsterDropItem,732,10;
12 if (.@r>=7)
13 bonus2 bSkillAtk,"NC_AXETORNADO",30;
14 if (.@r>=9)
15 bonus2 bSkillAtk,"NC_AXETORNADO",50;
16 if (.@r>=10)
17 bonus bIgnoreDefRace,RC_All;
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