1 .@r = getrefine();
2 bonus bMdef,15;
3 bonus bFixedCastrate,-7*.@r;
4 bonus bDelayrate,-10;
5 bonus2 bSkillAtk,"SO_EARTHGRAVE",10;
6 bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
7 bonus bVariableCastrate,-6*getskilllv("SO_EL_SYMPATHY");
8 if (getskilllv("SO_WARMER") >= 5) {
9 bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000;
10 bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
11 bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
12 }
13 if (getskilllv("SO_ELEMENTAL_SHIELD") >= 5)
14 bonus2 bMagicAddClass,Class_Boss,25;
15 if (.@r>=7) {
16 bonus2 bSkillAtk,"SO_EARTHGRAVE",15;
17 bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
18 bonus bDelayrate,-5;
19 }
20 if (.@r>=9) {
21 bonus bDelayrate,-5;
22 bonus2 bSkillAtk,"SO_EARTHGRAVE",25;
23 bonus2 bSkillAtk,"SO_DIAMONDDUST",25;
24 }
25 if (.@r>=10)
26 bonus bIgnoreMdefRace,RC_All;
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