Item Use Script
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1 .@r = getrefine();
2 bonus bDex,2;
3 bonus bInt,2;
4 bonus bMaxHP,600;
5 bonus bUnbreakableWeapon;
6 bonus bMatkRate,(.@r/2);
7 if (.@r >= 7) {
8 bonus2 bMagicAddSize,Size_Small,15;
9 bonus2 bMagicAddSize,Size_Medium,15;
10 if (.@r >= 9) {
11 bonus2 bSubSize,Size_Small,15;
12 bonus2 bSubSize,Size_Medium,15;
13 if (.@r >= 11) {
14 bonus2 bSubDefEle,Ele_Water,15;
15 bonus2 bSubDefEle,Ele_Wind,15;
16 bonus2 bSubDefEle,Ele_Earth,15;
17 bonus2 bSubDefEle,Ele_Fire,15;
18 }
19 }
20 }
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