Item Use Script
|
1 .@r = getrefine();
2 bonus bMdef,10;
3 if (getskilllv("AS_GRIMTOOTH") == 5) {
4 bonus2 bSkillAtk,"AS_GRIMTOOTH",50;
5 }
6 if (getskilllv("GC_CROSSIMPACT") == 5) {
7 bonus2 bSkillAtk,"GC_CROSSIMPACT",5;
8 }
9 if (getskilllv("ASC_BREAKER") == 10) {
10 bonus2 bSkillAtk,"ASC_BREAKER",50;
11 }
12 if (.@r>=7) {
13 .@delay += 3;
14 bonus2 bSkillAtk,"AS_GRIMTOOTH",Baselevel;
15 bonus2 bSkillAtk,"ASC_BREAKER",Baselevel/3;
16 bonus2 bSkillAtk,"GC_CROSSIMPACT",Baselevel/30;
17 }
18 if (.@r>=9) {
19 .@delay += 3;
20 bonus bMaxSPrate,5;
21 }
22 bonus bDelayrate,-.@delay;
23 if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
24 if (.@r >= 7) {
25 bonus bMaxHPrate,20;
26 bonus bLongAtkDef,35;
27 }
28 else {
29 bonus bMaxHPrate,15;
30 bonus bLongAtkDef,20;
31 }
32 }
|