Item Use Script
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1 .@r = getrefine();
2 bonus bMdef,10;
3 bonus bAspdRate,5;
4 if (getskilllv("RA_AIMEDBOLT") == 10)
5 bonus2 bSkillAtk,"RA_AIMEDBOLT",5;
6 if (getskilllv("SN_SHARPSHOOTING") == 5)
7 bonus2 bSkillAtk,"SN_SHARPSHOOTING",60;
8 if (getskilllv("HT_BLITZBEAT") == 5)
9 bonus2 bSkillAtk,"HT_BLITZBEAT",15;
10 if (Class == Job_Ranger) {
11 bonus bMaxHPrate,5;
12 bonus bLongAtkDef,20;
13 if (.@r>=7) {
14 bonus bLongAtkDef,15;
15 bonus bMaxHPrate,5;
16 }
17 }
18 if (.@r>=7) {
19 bonus bAspdRate,3;
20 bonus2 bSkillAtk,"SN_SHARPSHOOTING",(BaseLevel/3);
21 bonus2 bSkillAtk,"HT_BLITZBEAT",(BaseLevel/5);
22 bonus2 bSkillAtk,"RA_AIMEDBOLT",(BaseLevel/30);
23 }
24 if (.@r>=9) {
25 bonus bAspdRate,3;
26 bonus bMaxSPrate,5;
27 }
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