1 .@r = getrefine();
2 .@lvl = getskilllv("WM_GLOOMYDAY");
3 if (.@r >= 7) {
4 .@val = 10;
5 } else if (.@r >= 5) {
6 .@val = 5;
7 }
8 else {
9 .@val = 2;
10 }
11 bonus bMaxHPrate,.@val;
12 bonus bMaxSPrate,.@val;
13 bonus bMatkRate,.@val+(4*.@lvl);
14 bonus2 bSubRace,RC_Player_Human,5;
15 bonus2 bSubRace,RC_Player_Doram,5;
16 bonus2 bSkillAtk,"WM_METALICSOUND",4*.@lvl;
17 if (getskilllv("WM_FRIGG_SONG") == 5) {
18 bonus2 bSkillCooldown,"WM_METALICSOUND",-200;
19 bonus bAspdRate,10;
20 }
21 if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) {
22 skill "AL_HEAL",10;
23 bonus bMagicHPGainValue,200;
24 bonus bMagicSPGainValue,20;
25 }
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