Item Use Script
|
1 bonus bMdef,15;
2 bonus bMaxHPrate,3+(2*getskilllv("WM_FRIGG_SONG"));
3 bonus bMaxSPrate,3;
4 bonus bMatkRate,2;
5 bonus2 bMagicAddEle,Ele_Neutral,5;
6 bonus bAllStats,getskilllv("WA_SWING_DANCE");
7 bonus bAspdRate,4*getskilllv("MI_HARMONIZE");
8 bonus2 bSkillAtk,"WM_METALICSOUND",10*getskilllv("WM_GLOOMYDAY");
9 bonus2 bVariableCastrate,"WM_METALICSOUND",-10*getskilllv("WM_GLOOMYDAY");
10 bonus3 bAddEff,Eff_Sleep,400*min(5,getskilllv("WM_LULLABY_DEEPSLEEP")),ATF_MAGIC;
11 .@r = getrefine();
12 if (.@r>=5) {
13 bonus bMaxHPrate,7;
14 bonus bMaxSPrate,7;
15 bonus bMatkRate,3;
16 bonus2 bMagicAddEle,Ele_Neutral,3;
17 }
18 if (.@r>=7) {
19 bonus bMaxHPrate,10;
20 bonus bMaxSPrate,10;
21 bonus bMatkRate,5;
22 bonus2 bMagicAddEle,Ele_Neutral,5;
23 }
|