Item Use Script
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1 bonus bDef,3;
2 .@r = getrefine();
3 bonus bMaxHP,.@r*10;
4 bonus2 bResEff,Eff_Stun,(.@r/2)*100;
5 bonus2 bResEff,Eff_Freeze,(.@r/2)*100;
6 bonus2 bResEff,Eff_Curse,(.@r/2)*100;
7 bonus2 bResEff,Eff_Bleeding,(.@r/2)*100;
8 bonus2 bResEff,Eff_Stone,.@r*100;
9 bonus2 bResEff,Eff_Sleep,.@r*100;
10 bonus2 bResEff,Eff_Silence,.@r*100;
11 bonus2 bResEff,Eff_Blind,.@r*100;
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