Item Use Script
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1 bonus2 bSubEle,Ele_Neutral,5;
2 bonus bMaxHP,100;
3 bonus2 bAddDamageClass,1916,10;
4 bonus2 bAddDamageClass,1917,10;
5 bonus2 bAddDamageClass,1922,10;
6 bonus2 bAddDamageClass,1923,10;
7 bonus2 bAddDamageClass,1924,10;
8 bonus2 bAddDamageClass,1925,10;
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