1 .@r = getrefine();
2 bonus bHealPower2,.@r/3;
3 bonus bAddItemHealRate,.@r/3;
4 bonus2 bSubEle,Ele_Water,10;
5 bonus2 bSubEle,Ele_Wind,10;
6 bonus2 bSubEle,Ele_Earth,10;
7 bonus2 bSubEle,Ele_Fire,10;