1 bonus bUnbreakableWeapon;
2 bonus bMatkRate,5;
3 .@r = getrefine();
4 if (.@r>=7) {
5 bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20;
6 }
7 if (.@r>=9) {
8 bonus bVariableCastrate,-10;
9 bonus2 bMagicAtkEle,Ele_Earth,15;
10 bonus2 bMagicAtkEle,Ele_Water,15;
11 bonus2 bMagicAtkEle,Ele_Wind,15;
12 bonus2 bMagicAtkEle,Ele_Fire,15;
13 bonus2 bMagicAtkEle,Ele_Ghost,15;
14 bonus2 bMagicAtkEle,Ele_Neutral,15;
15 }
16 if (.@r>=11) {
17 bonus2 bSkillAtk,"SU_CN_METEOR",30;
18 }
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