1 .@r = getrefine();
2 bonus2 bSubSize,Size_Medium,10;
3 bonus2 bMagicSubSize,Size_Medium,10;
4 bonus2 bSubSize,Size_Large,10;
5 bonus2 bMagicSubSize,Size_Large,10;
6 bonus2 bAddClass,Class_All,5;
7 bonus bUnbreakableWeapon;
8 bonus bLongAtkRate,.@r;
9 if (.@r>=9) {
10 bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
11 bonus2 bSkillAtk,"NC_AXETORNADO",20;
12 bonus2 bSkillAtk,"NC_MAGMA_ERUPTION",20;
13 }
14 if (.@r>=11) {
15 bonus2 bAddRace,RC_Undead,20;
16 bonus2 bAddRace,RC_Angel,20;
17 }
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