1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus2 bSubRace,RC_Player_Human,30;
4 bonus2 bSkillAtk,"RL_R_TRIP",7*(readparam(bAgi)/10);
5 if (readparam(bAgi)>=110) {
6 bonus2 bSkillAtk,"RL_R_TRIP",30;
7 }
8 if (.@r>=7) {
9 bonus2 bAddRace,RC_All,5;
10 bonus2 bSubRace,RC_Player_Human,5;
11 }
12 if (.@r>=9) {
13 bonus2 bAddRace,RC_All,5;
14 bonus2 bSubRace,RC_Player_Human,5;
15 }
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