1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus bSplashRange,1;
4 bonus2 bSubRace,RC_Player_Human,30;
5 bonus2 bSkillAtk,"RL_SLUGSHOT",7*(readparam(bStr)/10);
6 if (readparam(bStr)>=110) {
7 bonus2 bSkillAtk,"RL_SLUGSHOT",30;
8 }
9 if (.@r>=7) {
10 bonus2 bAddRace,RC_All,5;
11 bonus2 bSubRace,RC_Player_Human,5;
12 }
13 if (.@r>=9) {
14 bonus2 bAddRace,RC_All,5;
15 bonus2 bSubRace,RC_Player_Human,5;
16 }
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