Item Use Script
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1 bonus bDex,5;
2 bonus bAgi,5;
3 bonus bInt,5;
4 bonus2 bSkillAtk,"CG_ARROWVULCAN",BaseLevel;
5 bonus2 bSkillAtk,"BA_MUSICALSTRIKE",BaseLevel;
6 bonus2 bSkillAtk,"DC_THROWARROW",BaseLevel;
7 bonus2 bSkillAtk,"WM_METALICSOUND",2*(BaseLevel/5);
8 .@n = getskilllv("WM_METALICSOUND");
9 bonus2 bVariableCastrate,"WM_METALICSOUND",.@n/2;
10 bonus bDex,.@n/2;
11 bonus bAgi,.@n/2;
12 bonus bInt,.@n/2;
13 bonus bMatk,(.@n/2)*20;
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