1 bonus bMdef,10;
2 bonus2 bSubEle,Ele_Earth,10;
3 bonus2 bAddEle,Ele_Earth,5;
4 bonus2 bMagicAddEle,Ele_Earth,5;
5 .@r = getrefine();
6 if (.@r>=6) {
7 bonus2 bSubEle,Ele_Earth,15;
8 bonus2 bAddEle,Ele_Earth,10;
9 bonus2 bMagicAddEle,Ele_Earth,10;
10 }
11 if (.@r>=8) {
12 if (readparam(bStr)>=90) {
13 bonus bBaseAtk,50;
14 }
15 if (readparam(bAgi)>=90) {
16 bonus bAspdRate,5;
17 }
18 if (readparam(bVit)>=90) {
19 bonus bHealPower2,10;
20 bonus bAddItemHealRate,10;
21 }
22 if (readparam(bInt)>=90) {
23 bonus bMatk,30;
24 }
25 if (readparam(bDex)>=90) {
26 bonus bVariableCastrate,-5;
27 }
28 if (readparam(bLuk)>=90) {
29 bonus bCritAtkRate,5;
30 }
31 }
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