1 bonus bMdef,15;
2 bonus2 bAddEle,Ele_Wind,5;
3 bonus2 bMagicAddEle,Ele_wind,5;
4 bonus2 bSubEle,Ele_Wind,10;
5 bonus bUnbreakableShield;
6 .@r = getrefine();
7 if (.@r>=6) {
8 bonus2 bAddEle,Ele_Wind,10;
9 bonus2 bMagicAddEle,Ele_wind,10;
10 bonus2 bSubEle,Ele_Wind,15;
11 }
12 if (.@r>=8) {
13 if (readparam(bStr)>=90)
14 bonus bBaseAtk,50;
15 if (readparam(bAgi)>=90)
16 bonus bAspdRate,5;
17 if (readparam(bVit)>=90)
18 bonus bAddItemHealRate,10;
19 if (readparam(bInt)>=90)
20 bonus bMatk,30;
21 if (readparam(bDex)>=90)
22 bonus bVariableCastrate,-5;
23 if (readparam(bLuk)>=90)
24 bonus bCritAtkRate,5;
25 }
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