1 .@r = getrefine();
2 bonus bUnbreakableShield;
3 bonus bMdef,5;
4 bonus2 bSubEle,Ele_Fire,10;
5 bonus2 bAddEle,Ele_Fire,5;
6 bonus2 bMagicAddEle,Ele_Fire,5;
7 if (.@r>=6) {
8 bonus2 bSubEle,Ele_Fire,15;
9 bonus2 bAddEle,Ele_Fire,10;
10 bonus2 bMagicAddEle,Ele_Fire,10;
11 }
12 if (.@r>=8) {
13 if (readparam(bStr)>=90)
14 bonus bBaseAtk,50;
15 if (readparam(bAgi)>=90)
16 bonus bAspdRate,5;
17 if (readparam(bInt)>=90)
18 bonus bMatk,30;
19 if (readparam(bVit)>=90)
20 bonus bAddItemHealRate,10;
21 if (readparam(bDex)>=90)
22 bonus bVariableCastrate,-5;
23 if (readparam(bLuk)>=90)
24 bonus bCritAtkRate,5;
25 }
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