1 .@r = getrefine();
2 bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
3 bonus2 bSkillAtk,"RL_D_TAIL",15;
4 bonus2 bSkillAtk,"RL_H_MINE",15;
5 if (.@r>=7) {
6 bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
7 bonus2 bSkillAtk,"RL_D_TAIL",15;
8 bonus2 bSkillAtk,"RL_H_MINE",15;
9 if (.@r>=9) {
10 bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
11 bonus2 bSkillAtk,"RL_D_TAIL",15;
12 bonus2 bSkillAtk,"RL_H_MINE",15;
13 if (.@r>=11) {
14 bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
15 bonus2 bSkillAtk,"RL_D_TAIL",15;
16 bonus2 bSkillAtk,"RL_H_MINE",15;
17 }
18 }
19 }
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