Item Use Script
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1 .@r = getrefine();
2 bonus2 bMagicAtkEle,Ele_Neutral,10;
3 bonus bMatk,180;
4 bonus bUnbreakableWeapon;
5 bonus bMatk,4*.@r;
6 if (.@r>=9) {
7 bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
8 bonus2 bSkillAtk,"WM_METALICSOUND",20;
9 bonus2 bSkillAtk,"WM_REVERBERATION",20;
10 }
11 if (.@r>=11) {
12 bonus2 bMagicAddRace,RC_Undead,20;
13 bonus2 bMagicAddRace,RC_Angel,20;
14 bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
15 }
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