1 .@r = getrefine();
2 bonus bMdef,15;
3 bonus bDelayrate,-10;
4 bonus2 bSkillAtk,"SU_CN_METEOR",10;
5 bonus2 bSkillAtk,"SU_SV_STEMSPEAR",10;
6 bonus bHPGainValue,30*.@r;
7 bonus bSPGainValue,3*.@r;
8 bonus bAspdRate,3*getskilllv("SU_CHATTERING");
9 if (getskilllv("SU_SPIRITOFLAND") == 1) {
10 .@val = -4*(getskilllv("SU_CN_POWDERING")+getskilllv("SU_CN_METEOR")+getskilllv("SU_NYANGGRASS")+getskilllv("SU_SV_STEMSPEAR")+getskilllv("SU_SV_ROOTTWIST"));
11 bonus2 bVariableCastrate,"SU_CN_METEOR",.@val;
12 bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",.@val;
13 }
14 if (getskilllv("SU_NYANGGRASS") == 5)
15 bonus bDelayrate,-20;
16 if (getskilllv("SU_MEOWMEOW") == 5)
17 bonus2 bMagicAddClass,Class_Boss,25;
18 if (.@r>=7) {
19 bonus2 bVariableCastrate,"SU_STOOP",-50;
20 bonus2 bVariableCastrate,"SU_LOPE",-50;
21 bonus2 bSkillAtk,"SU_CN_METEOR",15;
22 bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
23 }
24 if (.@r>=9) {
25 bonus2 bVariableCastrate,"SU_STOOP",-50;
26 bonus2 bVariableCastrate,"SU_LOPE",-50;
27 bonus2 bSkillAtk,"SU_CN_METEOR",25;
28 bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25;
29 }
30 if (.@r>=10)
31 autobonus "{ bonus bUseSPrate,-100; }",20,20000,BF_MAGIC;
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