1 if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
2 bonus bHit,20;
3 bonus2 bAddRace,RC_All,15;
4 }
5 if (BaseLevel>174)
6 bonus bAllStats,10;
7 if (getrefine()>9)
8 bonus bAllStats,10;