Item Use Script
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1 .@r = getrefine();
2 bonus2 bSkillAtk,"MG_FIREBOLT",15+2*.@r;
3 bonus2 bSkillAtk,"MG_COLDBOLT",15+2*.@r;
4 bonus2 bSkillAtk,"WZ_EARTHSPIKE",15+2*.@r;
5 bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15+2*.@r;
6 if (.@r>=7) {
7 bonus bMatk,20;
8 }
9 if (.@r>=9) {
10 autobonus "{ bonus bMatkRate,10; bonus bInt,70; }",1,5000,BF_WEAPON;
11 }
12 if (.@r>=11) {
13 bonus2 bMagicAtkEle,Ele_Fire,10;
14 bonus2 bMagicAtkEle,Ele_Earth,10;
15 bonus2 bMagicAtkEle,Ele_Water,10;
16 bonus2 bMagicAtkEle,Ele_Wind,10;
17 }
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