Item Use Script
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1 .@r = getrefine();
2 bonus bMdef,5;
3 bonus bMaxHPrate,2;
4 bonus bMaxSPrate,2;
5 bonus2 bAddSize,Size_All,5;
6 bonus2 bSubClass,Class_Boss,5;
7 bonus2 bSkillAtk,"NC_AXETORNADO",20*getskilllv("NC_AXEBOOMERANG");
8 bonus2 bSkillAtk,"NC_POWERSWING",20*getskilllv("NC_AXEBOOMERANG");
9 if (getskilllv("NC_MAGICDECOY") == 5)
10 bonus bPerfectHitAddRate,50;
11 if (getskilllv("NC_MAGMA_ERUPTION") == 5) {
12 bonus2 bSubEle,Ele_Fire,50;
13 bonus2 bSubEle,Ele_Earth,50;
14 }
15 if (.@r>=5) {
16 bonus bMaxHPrate,3;
17 bonus bMaxSPrate,3;
18 bonus bAspdRate,5;
19 }
20 if (.@r>=7) {
21 bonus bMaxHPrate,5;
22 bonus bMaxSPrate,5;
23 bonus bAspdRate,5;
24 }
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