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                      Item Use Script
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                        1 .@r = getrefine();
                       
                      
                        2 bonus bMdef,5;
                       
                      
                        3 bonus bMaxHPrate,2;
                       
                      
                        4 bonus bMaxSPrate,2;
                       
                      
                        5 bonus2 bAddSize,Size_All,5;
                       
                      
                        6 bonus2 bSubClass,Class_Boss,5;
                       
                      
                        7 bonus2 bSkillAtk,"NC_AXETORNADO",20*getskilllv("NC_AXEBOOMERANG");
                       
                      
                        8 bonus2 bSkillAtk,"NC_POWERSWING",20*getskilllv("NC_AXEBOOMERANG");
                       
                      
                        9 if (getskilllv("NC_MAGICDECOY") == 5)
                       
                      
                        10 bonus bPerfectHitAddRate,50;
                       
                      
                        11 if (getskilllv("NC_MAGMA_ERUPTION") == 5) {
                       
                      
                        12 bonus2 bSubEle,Ele_Fire,50;
                       
                      
                        13 bonus2 bSubEle,Ele_Earth,50;
                       
                      
                        14 }
                       
                      
                        15 if (.@r>=5) {
                       
                      
                        16 bonus bMaxHPrate,3;
                       
                      
                        17 bonus bMaxSPrate,3;
                       
                      
                        18 bonus bAspdRate,5;
                       
                      
                        19 }
                       
                      
                        20 if (.@r>=7) {
                       
                      
                        21 bonus bMaxHPrate,5;
                       
                      
                        22 bonus bMaxSPrate,5;
                       
                      
                        23 bonus bAspdRate,5;
                       
                      
                        24 }
                       
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