1 bonus bInt,7;
2 bonus bMdef,15;
3 bonus2 bMagicAddSize,Size_All,10;
4 bonus2 bSkillAtk,"WZ_VERMILION",(BaseLevel*6);
5 bonus2 bSkillAtk,"WL_CRIMSONROCK",(BaseLevel/3);
6 bonus2 bSkillAtk,"WL_CHAINLIGHTNING",(BaseLevel/3);
7 if (getskilllv("WL_CHAINLIGHTNING") == 5) {
8 bonus2 bSkillUseSP,"WL_CHAINLIGHTNING",35;
9 bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-500;
10 }
11 if (getskilllv("WL_DRAINLIFE") == 5) {
12 bonus bVariableCastrate,-15;
13 bonus bMagicHPGainValue,100;
14 bonus bMagicSPGainValue,10;
15 }
16 if (getskilllv("WL_RADIUS") == 3) {
17 bonus2 bMagicAtkEle,Ele_Fire,10;
18 bonus2 bMagicAtkEle,Ele_Wind,10;
19 bonus2 bMagicAtkEle,Ele_Neutral,10;
20 }
21 if (getskilllv("WL_RECOGNIZEDSPELL") == 5)
22 bonus bDelayrate,-30;
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