Item Use Script
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1 .@l = BaseLevel;
2 .@a = getskilllv("GN_TRAINING_SWORD");
3 bonus bShortAtkRate,2*.@a;
4 bonus2 bAddClass,Class_ALL,5*.@a;
5 if (.@l>=105) {
6 bonus bDelayrate,-5;
7 bonus2 bSkillAtk,"GN_HELLS_PLANT",25;
8 bonus2 bSkillAtk,"GN_CART_TORNADO",25;
9 if (.@l>=110) {
10 bonus bDelayrate,-10;
11 bonus2 bAddSize,Size_ALL,15;
12 if (.@l>=115) {
13 bonus2 bSkillAtk,"GN_HELLS_PLANT",15;
14 bonus2 bSkillAtk,"GN_CART_TORNADO",15;
15 }
16 }
17 }
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