Item Use Script
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1 .@r = getrefine();
2 bonus bMatkRate,2;
3 bonus2 bAddClass,Class_All,2;
4 bonus bMatk,3*(.@r+(min(BaseLevel,195)/15));
5 bonus bBaseAtk,3*(.@r+(min(BaseLevel,195)/15));
6 if (.@r>=7) {
7 bonus bDelayrate,-1*getskilllv("RG_BACKSTAP");
8 }
9 if (.@r>=9) {
10 bonus bAspd,1;
11 bonus2 bSkillAtk,"SC_FATALMENACE",25;
12 }
13 if (.@r>=11) {
14 bonus2 bAddSize,Size_All,15;
15 bonus2 bMagicAddSize,Size_All,15;
16 bonus bShortAtkRate,15;
17 }
18 if (.@r>=13) {
19 bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
20 bonus2 bSkillAtk,"SC_FATALMENACE",15;
21 }
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