1 .@l = BaseLevel;
2 .@a = getskilllv("NC_MADOLICENCE");
3 bonus bUnbreakableWeapon;
4 bonus bLongAtkRate,2*.@a;
5 bonus2 bAddClass,Class_ALL,5;
6 if (.@l>=105) {
7 bonus bVariableCastrate,-10;
8 bonus2 bSkillAtk,"NC_VULCANARM",25;
9 bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",25;
10 bonus2 bSkillAtk,"NC_ARMSCANNON",25;
11 if (.@l>=110) {
12 bonus bDelayrate,-10;
13 bonus2 bAddSize,Size_ALL,15;
14 if (.@l>=115) {
15 bonus2 bSkillAtk,"NC_VULCANARM",15;
16 bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
17 bonus2 bSkillAtk,"NC_ARMSCANNON",15;
18 }
19 }
20 }
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