Item Use Script
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1 .@l = BaseLevel;
2 .@a = getskilllv("CR_SPEARQUICKEN");
3 bonus bAspdRate,1*.@a;
4 bonus2 bAddClass,Class_ALL,5;
5 if (.@l>=105) {
6 bonus bAspd,1;
7 bonus2 bSkillAtk,"LG_BANISHINGPOINT",25;
8 bonus2 bSkillAtk,"LG_CANNONSPEAR",25;
9 bonus2 bSkillAtk,"LG_OVERBRAND",25;
10 if (.@l>=110) {
11 bonus bShortAtkRate,15;
12 bonus bLongAtkRate,15;
13 bonus2 bAddSize,Size_ALL,15;
14 if (.@l>=115) {
15 bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
16 bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
17 bonus2 bSkillAtk,"LG_OVERBRAND",15;
18 }
19 }
20 }
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