1 .@l = BaseLevel;
2 .@a = getskilllv("SA_LANDPROTECTOR");
3 bonus bMatk,180;
4 bonus bMatkRate,5;
5 bonus bVariableCastrate,-2*.@a;
6 if (.@l>=105) {
7 bonus2 bMagicAtkEle,Ele_Water,10;
8 bonus2 bMagicAtkEle,Ele_Wind,10;
9 bonus2 bMagicAtkEle,Ele_Earth,10;
10 bonus2 bMagicAtkEle,Ele_Neutral,10;
11 bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
12 bonus2 bSkillAtk,"SO_DIAMONDDUST",25;
13 bonus2 bSkillAtk,"SO_EARTHGRAVE",25;
14 bonus2 bSkillAtk,"SO_VARETYR_SPEAR",25;
15 if (.@l>=110) {
16 bonus2 bMagicAtkEle,Ele_Water,15;
17 bonus2 bMagicAtkEle,Ele_Wind,15;
18 bonus2 bMagicAtkEle,Ele_Earth,15;
19 bonus2 bMagicAtkEle,Ele_Neutral,15;
20 bonus2 bMagicAddSize,Size_ALL,15;
21 if (.@l>=115) {
22 bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
23 bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
24 bonus2 bSkillAtk,"SO_EARTHGRAVE",15;
25 bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
26 }
27 }
28 }
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