1 bonus bUnbreakableWeapon;
2 .@r = getrefine();
3 bonus bMatk,15*(.@r/2);
4 bonus bBaseAtk,15*(.@r/2);
5 bonus2 bAddClass,Class_All,2*(.@r/3);
6 bonus bMatkRate,2*(.@r/3);
7 if (.@r>=7) {
8 bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25;
9 bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25;
10 }
11 if (.@r>=9) {
12 bonus bVariableCastrate,-10;
13 bonus bAspdRate,10;
14 }
15 if (.@r>=11) {
16 bonus2 bSkillAtk,"SU_PICKYPECK",25;
17 bonus2 bSkillAtk,"SU_CN_METEOR",25;
18 }
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