1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus2 bSkillAtk,"SP_SWHOO",10;
4 bonus bMatk,12*(.@r/3);
5 if (.@r>=7) {
6 bonus2 bSkillAtk,"SP_SWHOO",20;
7 if (.@r>=9) {
8 bonus bVariableCastrate,-10;
9 if (.@r>=11) {
10 bonus2 bSkillAtk,"SP_SWHOO",25;
11 if (.@r>=12) {
12 bonus2 bMagicAtkEle,Ele_Holy,15;
13 bonus2 bMagicAtkEle,Ele_Fire,15;
14 bonus2 bMagicAtkEle,Ele_Earth,15;
15 bonus2 bMagicAtkEle,Ele_Water,15;
16 bonus2 bMagicAtkEle,Ele_Wind,15;
17 bonus2 bMagicAtkEle,Ele_Ghost,15;
18 bonus2 bMagicAtkEle,Ele_Dark,15;
19 }
20 }
21 }
22 }
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