Item Use Script
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1 .@r = getrefine();
2 bonus bAtkEle,Ele_Dark;
3 bonus bUnbreakableWeapon;
4 bonus bMatk,180;
5 bonus bInt,3;
6 bonus bDex,3;
7 bonus2 bIgnoreMdefRaceRate,RC_All,3*.@r;
8 bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-3*.@r;
9 bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-3*.@r;
10 bonus bDelayrate,-3*(.@r/2);
11 if (.@r>=7) {
12 bonus bVariableCastrate,-7;
13 bonus bMatkRate,7;
14 if (.@r>=9) {
15 bonus2 bMagicAddRace,RC_Angel,20;
16 bonus2 bMagicAddEle,Ele_Holy,20;
17 if (.@r>=11) {
18 bonus2 bMagicAtkEle,Ele_Ghost,15;
19 bonus2 bMagicAtkEle,Ele_Undead,15;
20 bonus2 bMagicAtkEle,Ele_Poison,15;
21 bonus2 bMagicAtkEle,Ele_Dark,15;
22 }
23 }
24 }
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