1 .@l = BaseLevel;
2 .@a = getskilllv("SU_PICKYPECK");
3 bonus2 bAddClass,Class_ALL,5;
4 bonus bUnbreakableWeapon;
5 bonus bLongAtkRate,2*.@a;
6 if (.@l>=105) {
7 bonus bAspdRate,10;
8 bonus2 bSkillAtk,"SU_PICKYPECK",25;
9 bonus2 bSkillAtk,"SU_SVG_SPIRIT",25;
10 if (.@l>=110) {
11 bonus bLongAtkRate,10;
12 bonus2 bAddSize,Size_ALL,15;
13 if (.@l>=115) {
14 bonus2 bSkillAtk,"SU_PICKYPECK",15;
15 bonus2 bSkillAtk,"SU_SVG_SPIRIT",15;
16 }
17 }
18 }
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