1 .@l = BaseLevel;
2 .@a = getskilllv("SU_SV_STEMSPEAR");
3 bonus bMatk,300;
4 bonus bMatkRate,5;
5 bonus bUnbreakableWeapon;
6 bonus bVariableCastrate,-2*.@a;
7 if (.@l>=105) {
8 bonus2 bSkillCooldown,"SU_CN_METEOR",-1500;
9 bonus2 bSkillAtk,"SU_CN_METEOR",25;
10 if (.@l>=110) {
11 bonus2 bMagicAddSize,Size_All,15;
12 bonus2 bMagicAtkEle,Ele_Ghost,10;
13 bonus2 bMagicAtkEle,Ele_Fire,10;
14 bonus2 bMagicAtkEle,Ele_Earth,10;
15 bonus2 bMagicAtkEle,Ele_Water,10;
16 bonus2 bMagicAtkEle,Ele_Wind,10;
17 if (.@l>=115) {
18 bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
19 bonus2 bSkillAtk,"SU_CN_METEOR",15;
20 }
21 }
22 }
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