1 .@l = BaseLevel;
2 .@a = getskilllv("MG_SRECOVERY");
3 bonus bMatk,180;
4 bonus bMatkRate,5;
5 bonus bUnbreakableWeapon;
6 bonus bVariableCastrate,-1*.@a;
7 if (.@l>=105) {
8 bonus2 bMagicAtkEle,Ele_Water,10;
9 bonus2 bMagicAtkEle,Ele_Wind,10;
10 bonus2 bMagicAtkEle,Ele_Earth,10;
11 bonus2 bMagicAtkEle,Ele_Fire,10;
12 bonus2 bSkillAtk,"MG_FIREBOLT",25;
13 bonus2 bSkillAtk,"MG_COLDBOLT",25;
14 bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25;
15 bonus2 bSkillAtk,"MG_FIREBALL",25;
16 bonus2 bSkillAtk,"WZ_HEAVENDRIVE",25;
17 if (.@l>=110) {
18 bonus2 bMagicAtkEle,Ele_Water,10;
19 bonus2 bMagicAtkEle,Ele_Wind,10;
20 bonus2 bMagicAtkEle,Ele_Earth,10;
21 bonus2 bMagicAtkEle,Ele_Fire,10;
22 bonus2 bMagicAddSize,Size_ALL,15;
23 if (.@l>=115) {
24 bonus2 bSkillAtk,"MG_FIREBOLT",15;
25 bonus2 bSkillAtk,"MG_COLDBOLT",15;
26 bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15;
27 bonus2 bSkillAtk,"MG_FIREBALL",15;
28 bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15;
29 }
30 }
31 }
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