1 .@r = getrefine();
2 bonus bMatkRate,2+(min(BaseLevel,195)/15);
3 bonus bMatk,180+(3*.@r);
4 if (.@r>=7) {
5 bonus2 bMagicAtkEle,Ele_All,2*getskilllv("BA_MUSICALLESSON");
6 }
7 if (.@r>=9) {
8 bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
9 bonus2 bSkillAtk,"WM_METALICSOUND",25;
10 bonus2 bSkillAtk,"WM_REVERBERATION",25;
11 }
12 if (.@r>=11) {
13 bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
14 bonus2 bMagicAtkEle,Ele_All,15;
15 }
16 if (.@r>=13) {
17 bonus2 bSkillAtk,"WM_METALICSOUND",15;
18 bonus2 bSkillAtk,"WM_REVERBERATION",15;
19 }
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