Item Use Script
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1 .@a = getskilllv("DC_DANCINGLESSON");
2 bonus bMatkRate,5;
3 bonus2 bMagicAtkEle,Ele_All,1*.@a;
4 if (BaseLevel>=105) {
5 bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
6 bonus2 bSkillAtk,"WM_METALICSOUND",25;
7 bonus2 bSkillAtk,"WM_REVERBERATION",25;
8 if (BaseLevel>=110) {
9 bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
10 bonus2 bMagicAddSize,Size_All,15;
11 if (BaseLevel>=115) {
12 bonus2 bSkillAtk,"WM_METALICSOUND",15;
13 bonus2 bSkillAtk,"WM_REVERBERATION",15;
14 }
15 }
16 }
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