Item Use Script
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1 .@r = getrefine();
2 bonus2 bAddClass,Class_All,2;
3 bonus bBaseAtk,3*.@r;
4 bonus bBaseAtk,3*(min(BaseLevel,195)/15);
5 if (.@r>=7) {
6 bonus bLongAtkRate,2*getskilllv("DC_DANCINGLESSON");
7 if (.@r>=9) {
8 bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
9 bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25;
10 if (.@r>=11) {
11 bonus2 bAddSize,Size_All,15;
12 bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
13 if (.@r>=13) {
14 bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
15 }
16 }
17 }
18 }
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