| 
                       
                        1 .@r = getrefine();
                       
                      
                        2 bonus bUnbreakableWeapon;
                       
                      
                        3 bonus2 bAddClass,Class_All,2;
                       
                      
                        4 bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
                       
                      
                        5 if (.@r>=7) {
                       
                      
                        6 bonus bLongAtkRate,2*getskilllv("NC_MADOLICENCE");
                       
                      
                        7 }
                       
                      
                        8 if (.@r>=9) {
                       
                      
                        9 bonus bVariableCastrate,-10;
                       
                      
                        10 bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",25;
                       
                      
                        11 bonus2 bSkillAtk,"NC_ARMSCANNON",25;
                       
                      
                        12 }
                       
                      
                        13 if (.@r>=11) {
                       
                      
                        14 bonus2 bAddSize,Size_All,20;
                       
                      
                        15 bonus bDelayrate,-10;
                       
                      
                        16 }
                       
                      
                        17 if (.@r>=13) {
                       
                      
                        18 bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
                       
                      
                        19 bonus2 bSkillAtk,"NC_ARMSCANNON",15;
                       
                      
                        20 }
                       
                     |