1 bonus bUnbreakableWeapon;
2 .@r = getrefine();
3 bonus bBaseAtk,.@r/2*15;
4 bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10;
5 bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",.@r/3*10;
6 if (.@r>=7) {
7 bonus2 bSkillAtk,"NC_VULCANARM",15;
8 bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
9 }
10 if (.@r>=9) {
11 bonus2 bSkillAtk,"NC_ARMSCANNON",25;
12 }
13 if (.@r>=11) {
14 bonus bLongAtkRate,15;
15 bonus bVariableCastrate,-15;
16 }
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