| 
                       
                        1 bonus bUnbreakableWeapon;
                       
                      
                        2 .@r = getrefine();
                       
                      
                        3 bonus bBaseAtk,.@r/2*15;
                       
                      
                        4 bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10;
                       
                      
                        5 bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",.@r/3*10;
                       
                      
                        6 if (.@r>=7) {
                       
                      
                        7 bonus2 bSkillAtk,"NC_VULCANARM",15;
                       
                      
                        8 bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
                       
                      
                        9 }
                       
                      
                        10 if (.@r>=9) {
                       
                      
                        11 bonus2 bSkillAtk,"NC_ARMSCANNON",25;
                       
                      
                        12 }
                       
                      
                        13 if (.@r>=11) {
                       
                      
                        14 bonus bLongAtkRate,15;
                       
                      
                        15 bonus bVariableCastrate,-15;
                       
                      
                        16 }
                       
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